Discarded
after birth and raised in a brothel, Ichiban Kasuga is taken under the wing of
feared-but-honorable Tokyo midlevel yakuza boss Masumi Arakawa. In early 2001,
Kasuga takes the fall for a crime committed by a member of the family and
spends the next eighteen years in prison. But instead of a hero’s welcome upon
release, he is betrayed and abandoned. Left in Yokohama’s Isezaki Ijincho
district, Kasuga is determined to find out what happened and why. He’s aided by
several others who have similarly fallen on hard times: Adachi, a former police
detective, Nanba, a disgraced nurse living among the homeless, and Saeko, a
barmaid whose boss is murdered. Their investigation draws them into intrigue
involving Ijincho’s ruling underworld triumvirate (a tenuous
Korean-Chinese-local yakuza alliance), Kasuga’s former yakuza clan, moral
crusader activists Bleach Japan, and the latter group’s founder, ambitious
Tokyo governor Ryo Aoki.
Sega’s long-running
Yakuza series gets a shot in the arm thanks to a radical change in
direction. Unlike previous series protagonist Kazuma Kiryu (an intimidating yet
principled yakuza with a legendary reputation), Kasuga is a quirky exuberant
optimist who models himself off a Dragon Quest hero and is regarded by
most (at first) as a nobody. Like a Dragon also swaps the game’s
real-time fighting for a turn-based RPG approach. Though this decision
understandably proved controversial among longtime fans, the new combat system
adds depth and complexity to the gameplay, compelling players to choose between
attacking or guarding, conserving MP (magic points) or unleashing a special
ability. Characters can even gain different abilities and stat
increases/decreases by changing jobs, which function as classes in classic RPG
parlance.
Despite
changes to the formula, Like a Dragon is still very much a Yakuza game,
both in terms of the themes (father-son relationships, the plight of the
homeless, the cost of ambition) it explores and the world it depicts. Like
previous entries, you can wander around different Japanese cities, be accosted
by random thugs, find collectible items, shop in stores to gain valuables, eat
in restaurants to replenish health, and play a variety of minigames. One such
minigame, business management, is a spiritual successor to Yakuza 0’s
real estate game, right down to being able to employ a chicken.
Yakuza
games have always blended the dramatic and the comedic, but the main storyline
tended to embrace the former while the latter could be found mainly in the stranger-assisting
substories. Like a Dragon embraces stronger expressions of both and
eliminates the barrier between the two. Even within the main storyline, you can
fight enemies who try to club you with giant hunks of meat, and you can summon
a poison-generating crawfish to your aid. For all this silliness, the game’s
heavily melodramatic ending can feel like emotional whiplash.
Whether
delivering Seinfeldian party banter or screaming in anguish, Like a Dragon’s
voice cast does stellar work. The original Yakuza featured big-name talent
but dubbing so poor that it caused Sega to swear off English voice tracks in
Yakuza games for more than a decade. Here, Kaiji Tang fits Kasuga’s personality
perfectly, George Takei lends gravitas to Arakawa, and several veteran voice
actors (Elizabeth Maxwell, Rino Romano, and Metal Gear’s David Hayter)
complete the ensemble.
Jarring
tonal shifts and occasionally tedious leveling up aside, Like a Dragon
is a refreshing entry with something for newcomers and Yakuza fans alike.
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