The Origami Killer is a child murderer who drowns his victims
and places origami figures and white orchids on their bodies. His latest target
is Shaun Mars, the son of beleaguered architect Ethan Mars. Ethan had
previously failed to save Shaun’s older brother Jason from being fatally hit by
a car, leaving him depressed, divorced, and distant. But when Shaun goes
missing, Ethan has a chance to redeem himself. He just needs to complete a
series of increasingly difficult trials and find Shaun’s location before the
boy drowns. Fortunately, he makes the acquaintance of Madison Paige, an
insomniac journalist who takes up his cause. Meanwhile, the Origami Killer is
being investigated independently by Norman Jayden, a drug-addled, tech-savvy
FBI profiler on loan to the local police and by Scott Shelby, a private
investigator acting on behalf of the victims’ families. Will any of them be
able to stop the killer before it is too late?
Created by Quantic Dream founder David Cage for exclusive
release on the Playstation 3 in 2010, Heavy
Rain is a mature video game in all senses of the word. Not only does it
feature some very dark subject matter, but the path the game takes relies
heavily on the choices that the player makes. While this isn’t an entirely novel
concept, it, coupled with a compelling story and a distinctive atmosphere, make
Heavy Rain stand out.
Thanks to brilliant motion capture and a taut score, Heavy Rain looks and sounds amazing. Not
only are characters convincingly rendered, but sound effects and background
details are given their due as well. Whether it’s the splink of raindrops or
the open window behind you, there is always something to grab your attention.
The voice acting is convincing, but not without flaw. French accents occasionally
slip though, and Ethan’s overly dramatic yelling of his son’s name has achieved
Internet infamy. Still, the cast of unknowns’ effort is admirable.
Heavy
Rain’s
gameplay alternates between four primary characters, each with his or her own
strengths, weaknesses, and challenges to complete. Scott the burly detective,
for instance is an adept fighter while Madison the outgoing reporter (who is
quite tough in her own right) relies mostly on guile. The alternating perspectives
keep the game fresh and give the game time to play out the story’s various
angles.
Speaking of the story, it draws liberally from existing
cinematic lore without seeming stale. There are elements of Saw and police procedurals here, but the
killer and the primary characters are fleshed out enough to transcend cliché.
The discovery of the killer’s identity raises a few plotting questions and will
understandably frustrate some players, but by that point, you most likely just
want to see justice done.
If there is one aspect of Heavy
Rain that is more polarizing than the reveal, it is the control scheme. The
game is driven entirely by quick time actions: press, hold, or repeatedly tap
one or more buttons to perform actions. This is cumbersome at first, but playing
the prologue chapter should give you the hang of it. More frustrating is the
use of the right analog stick to do just about everything else. While it would
make sense to use it to open a drawer and retrieve an important item, Heavy Rain has you rotating the stick in
contexts that range from mundane (cooking eggs) to awkward (removing a lover’s
clothing).
Heavy
Rain
is not without blemish, but the positives (story, graphics, sound) far outweigh
the negatives (awkward controls and a flair for the overly dramatic). Best of
all, the choice-based story branching means that multiple endings are at your
disposal. Make different decisions on your next playthrough and see where
Ethan, Madison, Norman, and Scott end up. The results, like a lot else in this
game, may surprise you.
8.5/10
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